PEER-TO-PEER ADVERTISING · BUILT ON SOLANA

Every screen is
ad space.
Now it's a marketplace.

Screen Sync lets anyone list a website, screen, or game — and lets any advertiser book it directly. Peer to peer, settled on Solana. Think Airbnb, but the inventory is attention.

THE PROBLEM

Ad tech takes half the table before anyone sits down.

Between exchanges, networks, brokers, and resellers, a large share of every ad dollar never reaches the person who actually owns the audience. Pricing is opaque, reporting is unverifiable, and your campaign data lives on someone else's servers.

Screen Sync removes the stack. Advertiser and host transact directly, terms are recorded on-chain, and both sides can audit every placement.

0% hidden intermediary fees — a flat protocol fee, visible on-chain
0% of placement terms verifiable by both parties
0 Solana settlement — payouts land in seconds, not net-60

HOW IT WORKS

List. Match. Sync.

01

List your space

A homepage banner, a lobby screen, a billboard in your game. Set your price, availability, and content rules. Your inventory, your terms — like listing a room, but it's pixels.

FOR CREATORS & OWNERS
02

Book directly

Advertisers browse real inventory with transparent pricing and audience context. No RFPs, no broker chains. Pick a placement, set the schedule, confirm the booking.

FOR MARKETERS
03

Settle on-chain

Funds escrow on Solana and release when the placement runs. Every booking, payment, and proof-of-display is an auditable on-chain record both sides can verify independently.

FOR EVERYONE

THE INVENTORY

If it has an audience, it can be listed.

Screen Sync treats attention as inventory — wherever it lives. Three launch categories, one marketplace.

Websites

Blogs, tools, niche communities. List banner slots, sponsorship blocks, or takeovers with direct payouts — no ad-network revenue share eating your margin.

Banner · Sponsorship · Takeover

Screens

Café displays, gym TVs, venue signage, billboards. Turn idle screen time into bookable slots with scheduling, content approval, and proof-of-display built in.

DOOH · Signage · Venues

Games

In-game billboards, arena banners, loading-screen placements. Native, non-intrusive inventory that game devs control completely — and monetize without breaking immersion.

In-game · Loading · Streams

PRINCIPLES

Built on three things ad tech forgot.

/01

Market efficiency

Direct peer-to-peer booking means price discovery happens in the open. Hosts keep what their audience is worth; advertisers pay for placements, not for the pipeline. One flat protocol fee replaces the layered take-rates of the legacy stack.

/02

Transparency

Every booking, payment, and proof-of-display is an on-chain record. Marketers get verifiable delivery instead of self-reported dashboards. Hosts see exactly what ran, when, and for how much. Disputes resolve against data neither side can edit.

/03

Data ownership & privacy

No surveillance retargeting, no third-party cookies, no audience data quietly resold. Placements are contextual — bought for where they appear, not who they follow. Your campaign data and your audience relationships stay yours.

THE RAILS

Why Solana, specifically.

An advertising marketplace produces a high volume of small transactions — bookings, escrows, payouts, display proofs. That workload needs a chain where throughput is high and fees round to zero.

// fast enough to outrun the ads
FEES_PER_TX fractions of a cent Micro-bookings stay economical — a $5 placement isn't eaten by gas.
FINALITY ~seconds Hosts get paid when the placement runs. No net-30. No net-60.
THROUGHPUT thousands of TPS Scales to real ad-market volume: scheduling, escrow, and proofs on-chain.
ESCROW programmatic Smart-contract escrow releases on verified delivery. Trust the math, not the middleman.

EARLY ACCESS

The marketplace for attention is opening.

Be first in line — whether you have space to list or campaigns to run.

I own screens · I run a site · I build games · I buy media