List your space
A homepage banner, a lobby screen, a billboard in your game. Set your price, availability, and content rules. Your inventory, your terms — like listing a room, but it's pixels.
FOR CREATORS & OWNERSPEER-TO-PEER ADVERTISING · BUILT ON SOLANA
Screen Sync lets anyone list a website, screen, or game — and lets any advertiser book it directly. Peer to peer, settled on Solana. Think Airbnb, but the inventory is attention.
THE PROBLEM
Between exchanges, networks, brokers, and resellers, a large share of every ad dollar never reaches the person who actually owns the audience. Pricing is opaque, reporting is unverifiable, and your campaign data lives on someone else's servers.
Screen Sync removes the stack. Advertiser and host transact directly, terms are recorded on-chain, and both sides can audit every placement.
HOW IT WORKS
A homepage banner, a lobby screen, a billboard in your game. Set your price, availability, and content rules. Your inventory, your terms — like listing a room, but it's pixels.
FOR CREATORS & OWNERSAdvertisers browse real inventory with transparent pricing and audience context. No RFPs, no broker chains. Pick a placement, set the schedule, confirm the booking.
FOR MARKETERSFunds escrow on Solana and release when the placement runs. Every booking, payment, and proof-of-display is an auditable on-chain record both sides can verify independently.
FOR EVERYONETHE INVENTORY
Screen Sync treats attention as inventory — wherever it lives. Three launch categories, one marketplace.
Blogs, tools, niche communities. List banner slots, sponsorship blocks, or takeovers with direct payouts — no ad-network revenue share eating your margin.
Banner · Sponsorship · TakeoverCafé displays, gym TVs, venue signage, billboards. Turn idle screen time into bookable slots with scheduling, content approval, and proof-of-display built in.
DOOH · Signage · VenuesIn-game billboards, arena banners, loading-screen placements. Native, non-intrusive inventory that game devs control completely — and monetize without breaking immersion.
In-game · Loading · StreamsPRINCIPLES
Direct peer-to-peer booking means price discovery happens in the open. Hosts keep what their audience is worth; advertisers pay for placements, not for the pipeline. One flat protocol fee replaces the layered take-rates of the legacy stack.
Every booking, payment, and proof-of-display is an on-chain record. Marketers get verifiable delivery instead of self-reported dashboards. Hosts see exactly what ran, when, and for how much. Disputes resolve against data neither side can edit.
No surveillance retargeting, no third-party cookies, no audience data quietly resold. Placements are contextual — bought for where they appear, not who they follow. Your campaign data and your audience relationships stay yours.
THE RAILS
An advertising marketplace produces a high volume of small transactions — bookings, escrows, payouts, display proofs. That workload needs a chain where throughput is high and fees round to zero.
EARLY ACCESS
Be first in line — whether you have space to list or campaigns to run.
I own screens · I run a site · I build games · I buy media